This week’s discussion centered around one topic — games and gamification.
For some inspiration and food for thought check out
- Craig Whitehead’s photo essay showcasing how his street photography practice changed during the Covid lockdowns.
- Ryerson University’s Academic Integrity in Space game.
- Digital Education Informed Games Making focusing on the troubles in Northern Ireland 1964-1998
Some ideas for games and encouraging interaction included:
- A virtual tour of France using Google Maps
- Brightspace badges
- Easter eggs to reward close reading
- Kahoots (have your students host if you cannot attend)
If you are looking for a co-annotation tool, have a look at
- Hypothesis: a free online tool designed to allow for collaborative annotation across the web. It can be used to annotate web pages, pdfs, and EPUB files. With Hypothesis, you can annotate documents and pages publicly, privately, or within a group.
- Annotation studio: an open-source browser-based annotation platform that allows members of groups or classes to take notes on a shared document. You might think of it as similar to the comment feature in Google Docs, without the ability to edit the text itself.